Interested in making a top-down shooter game? In this tutorial, we explore how to make a player sprite move to a touch location and orient itself accordingly. Making the player sprite move is a crucial part of building an exciting game.
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Following up on the last tutorial, we continue to build a top-down shooter game, exploring how to make a player sprite change orientation and move forward by means of an on-screen control as opposed to direct on-screen touch. Making the player sprite move is a crucial part of building an exciting game.
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In this tutorial series, we develop a 2D fish game inspired by one of Apple's demo games that utilizes the agent-goal simulation in GameplayKit to control player and enemy movement. We find the agent-goal simulation to be well-suited to the mechanics of this particular game and explore different GKGoals and GKRules to manage the agent-driven behavior of the game entities.
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