Alphabet Pilot Saves the ABCs

App Information

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Record Gameplay
Record gameplay to share with friends on social media or post on personal blogs. Recording is automatically enabled upon app launch. Recording can also enabled or disabled during gameplay by pressing by pause button at the lower left corner of the screen and then pressing the "Record Gameplay" button on the UI menu that follows. (Note: The app MUST be in record mode in order for background music and audio to be enabled. Recording is stopped automatically upon winning or losing a level. Recorded gameplay clips can be viewed from the level selection menu interface by pressing "View Recorded Gameplay" in the bottom toolbar)
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Save/Load Games from CoreData
Game sessions can be saved at any time in the course of gameplay. If your player is on the verge of losing yet very closing to reaching the endpoint, no need to despair! Save your game, and you can pick up from where you left off to ensure that your hard work in avoiding so many obstacles wasn't in vain. All information related to game state is saved in a database located in your app.

Game FAQs and Common Troubleshooting Issues

How many coins are needed to earn additional lives??

When the total coin value exceeds 20 points, an additional life is earned, as indicated in the life meter. A full health point corresponds to one-half of a heart, while 2 health points correspond to a single heart in the health meter.

Coins and CollectiblesHelp Topics
How much are coins worth?

Gold coins are worth 5 points, silvers coins worth 3 points, and bronze coins worth 2 points. Once 20 points are earned, the player health level is increased by 1 point, and the accumulated coin value is reset to zero.

Coins and Collectibles Help Topics
What kind of enemies should the player avoid?

Some enemies can be static (e.g. harmful barriers such as spikes, ice water, etc). Some enemies (e.g. aliens) will chase the player and follow the player's path. Other enemies will perform randomized movements and actions but not necessarily chase the player. In addition, some enemies only become active when they detect the player within close proximity.

Enemies Help Topics
Can enemies be attacked?

No, enemies can only be avoided through skillful maneuvering of the player, though some enemies be damaged by contact with the player.

Enemies Help Topics
Do some enemies cause more damage than others?

No, contact with any enemy results in the same amount of damage to the player.

Enemies Help Topics
When is a player considered to have won the game?

When the player reaches the letter at the end of the scene, a level is considered completed.

Game Rules Help Topics
When is a player considered to have lost the game?

When health level falls below zero, the player is considered to have lost the game. Once the player's health falls below zero, the player plane will not be able to achieve a game win by contacting the endpoint letter. Conversely, if the player contacts the endpont letter, then subsequent damage cannot reduce player health to the point of causing the player to lose the game.

Game Rules Help Topics
How can the player be moved?

The player moves vertically by tilting the phone away from or towards the user. The player's horizontal speed can be adjusted by tapping to the right or left of the player. The player can move in the forward direction or the reverse direction, but propeller speed only changes for movement in the forward direction.

Player Movement Help Topics
How can the player be killed?

The player is killed when health level falls below zero. When the player plane's health falls below zero, it will cease to fly forward and fall to the ground and after a period of a few seconds will explode, at which point the user can restart the level or return to the main level selection menu.

Player Movement Help Topics
What is the player's starting health?

The player's starting health is always set to 8.

Player Movement Help Topics
How can the player's health status be determined?

The hearts in the upper left of the screen indicate player health. A full heart indicates 2 health points. A player whose health has decreased to 4 will begin emitting smoke, and a player who has just been hurt recently will fade in and out repeatedly.

Player Movement Help Topics
How can the player be hurt?

They player is hurt each time contact is made with a harmful barrier (e.g. spike or poisonous lollipop), or if the player collides with an enemy. After being hurt, the player is invulnerable for a short period of time, during which he is unaffected by any additional collisions with the enemies.

Player Movement Help Topics
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Letter A: Can you avoid the angry aliens?

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Letter B: If you can't win, blame the bee!

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Letter C: Try not to concentrate on the candy!

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Letter D: Can you defeat the deadly laser guns?

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Letter E: Can you evade the eager elephant?

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Letter F: Fly through the floating spikes.

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Letter G: Get through the giant giraffe heads.

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Letter H: Don't hit the hippo heads!

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Letter I: Too much ice is in the way!

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Letter J: Jagged rocks stand between you and winning!

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Letter K: Killer flies will do anything to keep you away from the letter K!

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Letter L: Large panda heads will try to stop you from getting to the Letter L.

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Letter M: Fly through the clouds, but beware of the Monkey heads!

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Letter N: Can you navigate past the nasty, nefarious desert snakes?

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Letter O: Oh no! The obnoxious penguins are such obstalces!

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Letter P: Can the plane fly past the pyramids?

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Letter Q: These are not just your ordinary bees, they're Queen Bees!

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Letter R:Remember to run away from rampant rabbits!

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Letter S: Find the letter S, try to fly through the snow.

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Letter T: Find the letter T, don't hit any sharp tree tops.

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Letter U: Find the letter U, but beware of the snakes underground...

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Letter V: Find the letter V, try to get past the vicious volcanoes.

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Letter W: Find the letter W, but watch out for the walking spike!

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Letter X: Watch out for deadly X-Ray guns that stand in your way!

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Letter Y: Find the letter Y, try not to let the yummy ice cream tempt you.

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Letter Z: Find the letter Z, but watch out for all the zoo animals!

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Spikeman

This deadly critter paces back and forth, only to jump and strike unsuspecting planes when they least expect it. Try not to fly to close to Spikeman at the wrong moment.

Appears in several levels; invulnerable

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Evil Sun

This fiendish foes moves along unpredictable paths at regular intervals and will try to keep you from reaching your final goal. Only the most skilled pilots dare attempt to navigate past him.

Appears frequently in multiple levels; invulnerable

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Pathfinding Aliens

This evil enemy will not cease to follow and pursue you if you get too close. Once he's on your tail pursuing you, getting away from him can be a huge problem to say the least.

Appears in limited number of game levels

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Laser Guns

This deadly weapon fires as soon as it detects you cross its target path. Sometimes, many of these firing foes can be array above and below, left and right, making it difficult to maneuver past them without a scratch.

Appears in limited number of game levels

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Vortex Blockman

These barbaric blobs of slime or blocks of dirt (as they come in many varieties) specialize in generating gravitational fields that disrupt your flight path or even draw you into a vortex that causes even the most skilled pilots to crash.

Appears frequents in game levels

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Animal Heads

This hideous heads sometimes seem to float innocuously in the sky, but other times will enter a frantic and mad rage that leaves anything in their path reduced to rubble.

Appears frequently in game levels